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paintcfg.ini and docs
Installation Instructions
MMP Squad & Jasta Sets
Skins for addon model sets
General Use Historical
Fun Paints and Friends
2Seat~Bmr~Alt Scout Sets
Stock & mod textures~info
MMP and SP in-game maps

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These
files from Sygrod's
RB3D Tech site give easy access to all 38 aircraft in
the Red Baron Paint Shop. I've
used them for more than 7 years myself , but it seems few know
of them


Making
Custom Schemes for MP Paint use

First,
read "mpPaint.txt" in your RedBaron3D(or II)
folder. Once you are totally confused by that wonderful doc:

Look
for examples of parts from my MP Paint collection , UnOfficial
Patches(UOPs), and replacement sets for UOPs for better bitmaps(.bmp)
to modify than the stock parts. You'll find my original higher
resolution wheel set , for instance, on my Graphics
Resourses pages.

One exception: textures or derivitives from Kessler's Full Canvas
Jacket are not permitted

I
highly suggest Paint Shop Pro or other higher quality graphics
editor than MS Paint. Photo Shop LE, PaintPlus5 and ImageForge
are all free downloads.Most importantly, your painting program
should be capable of loading 8-bit 256 color .pal files.See info
below about Baron.pal and why it and palmap.exe both blow chunks<g>

Once
you've done repainting the textures, simply place the textures
in your "Paint" folder.

Proper renaming of your .bmp files is critical for use online
with a large MP Paint set up and REQUIRED for inclusion in
my collection. Use distinct names , descriptive of the plane type,
part and a couple of characters unique to you or your squad. Remember
that the name can be 8 characters maximum. Basicly , the game
can "see" only one particular file name at a time ,
so if you are flying around with a "D7fus.bmp" or D7.cfg
on one sq# , and someone else is flying on a different scheme
but with parts named the same as yours, you will see your parts
on his plane , he will see his parts on your plane , and others
may see a mix on BOTH planes. Do not use existing texture names
from ANY sourse. Stock '03######.bmp' names DO NOT WORK in the
RB Paint Shop or MP Paint Folders , the game will pull the part
from rb.vol.

Now,
go to the RB Paint Shop with the plane type you are going
to apply your custom textures to.'Import' each of your
.bmp parts , 'Apply' each one , and when you can't scroll
thru parts anymore , and have all your parts showing on the plane
in the right side panel, you then 'Save' the paint scheme
,type in the name of the .cfg you want(Name distinctly).
'Save' creates the .cfg file in your 'Paint' folder.

On
some parts , particularly spoked wheels , some rudders and elevators
, you may get the dreaded "invisable" error. This is
easily worked around by flood filling the black 0,0,0 RGB backround
with some color distinct from the colors on your part , you can
then 'Import' the part and 'Save' the scheme without error.Once
finished , merely turn the color you filled in back to the 0,0,0
Black index 0 transparency. At this point , you can even 'Load'
the paint scheme into the RB Paint Shop without further errors
!Only
do a scheme or 2 at a time in the RB Paint Shop, then move them
out of Paint into your subfolder, this will keep the list of textures
short.Also delete 'paintbmp.dat' regularly.It's an SP only file,
created automaticly when you 'Save' schemes .. and it tends to
mess-up new .cfg files when you creating several at a time. It
has no affect on how the RB Paint Shop or MP paints work
Red
Baron Aircraft-Object Texture Palettes
 
RedBaronII's
basic
palette is "hardwired" for different lighting and
shading effects by index number in specially coded .spl files.
# 0 index , at the top left, is the transparency color for virtually
all textures in RBII/3D.


This
is FlysRB2full.pal(6-98)
and to the right Baron.pal, which is what
you get on stock aircraft parts and from using palmap.exe. With
FlysRB2full.pal , all colors work fine in DirectDraw(2d), however
the *pink* RGB 255.0.255 does not turn black with this palette,
Turn these areas (such as cockpits on stock bitmaps) to a low
RGB value black, I use index #127. There are several problems
with colors switching in Glide mode The palettes' pics above
, are keyed to show the problem colors with a red tag in the
upper left corner of those colors and the tag in the lower right
of those boxes represents the color that actually displays when
using the color in 3Dfx (Glide/3d).
Red
Baron AC & Object Convert Palette v2

You
can avoid using palmap.exe
to convert aircraft and object textures by loading the proper
8-bit .pal file onto the bitmaps. A good .pal file for converting
true color 24-bit bitmaps to RB aircraft , object and even '2d'
terrain textures is FlysConvert.pal

This palette will also automaticly eliminates
all "problem" colors including "glowing" and
"night glow" colors from your texture.FlysRB2full.pal
, FlysConvert.pal, Baron.pal(valid) and further information are
available below in FlysConvertPal.zip


NEW
! .SPL.PAL Editor for
editing non standard palettes and special palette control files
by
Capt. Darwin
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